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I really like the pirate theme and the idea of needing to defend yourself while your crew is pillaging islands.  The boat driving and shooting mechanics also felt very fluid and fun!  I managed to get five or six upgrades and notoriety 60 before they got me.

  • It looks like healing at the pirate base doesn't cost anything, but I might be missing something.
  • Maybe add a grace period at the start of the game where enemies spawn slower or not at all to let the player get accustomed to the raiding mechanics.
  • It seemed like no matter how many enemies I killed they all came back super fast, so it was hard to try and make some space to give me time to raid an island.
  • It might help to have a pause when the player reaches islands to plunder like you have for the pirate base to give you time to make decisions there too.

Good job!

Just to make sure. After the crew disembark you can move the ship again. You can't move while disembarking , which is part of the theme - risk it for the biscuit - you take risk by starting a raid, you can't move for a while (the risk), and then you come back to collect the loot.