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I didn't count the number of attempts, I struggled to understand how to start it.

Record 4:45:791

Good:

-Cute art with character.
-Simple and effective story.
-Comprehensive interface.
-Complete gameplay
-Music and sound effects well suited to the game.
-Simple game to play

But:
-Difficult game to understand at first.
-As muck mage said just below. Inverting the controls would be really beneficial.
-When you press A, it automatically sends all the employees downstairs to get a cash register. I would recommend revisiting this feature. Because sometimes you only want to send one employee back, or you want them to wait while you send others.
- I don't know if the game is completely randomized regarding the weight of the crates and their levels, but if so, you have to rely largely on luck to speedrun. Which isn't fair.

Bug:
Windowed doesn't work right away. You have to exit and return to the options for it to be taken into account.

The game is pleasant and quick to play. It's pleasing to the eye with a good sound identity. Frustrating at first, but you find yourself wanting to perform.

It's a good game, and keep it up.

(+1)

Honestly, to me that's one of the biggest compliments a game like this can get. The idea that it is a little frustrating, but entices the player to keep playing means it has challenge, and that tends to be what makes a game fun, something to overcome. Based on the comments I could totally see that we perhaps made the game just a little too challenging, even so, I'm really glad some are finding the game rewarding when they overcome it. Thank you for your comment, it makes me feel like we didn't miss the mark quite as much as I feared we might have :D
(Also shows the importance of rebindable controls!!!)