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Once I found version 0.3.1 of Pre-publick, and played it until the new version. I'm trying 0.2.1.2 now, but I want to remember what was interesting about the one before (I magically got that version, yes, because then I couldn't find it): if I drank an enhanced mana potion, it was possible to go beyond the storage, which amused me. The town was also interesting, but not profitable.

And now for the opinions, suggestions, and a little criticism: The game turned out to be good and interesting (Oh, of course it's interesting, Booba, Hehe), but I'd probably be interested in seeing more advanced gameplay. It is gradually becoming routine, so it would be cool if in the future there would be either magification (the same as automation) or make a similar garden as in Poison Craft. 

And as for the criticism: You can't normally move the mouse forward in the transitions! The heroine walks through one cell, although I will click on or near the entrance. It would also be nice to have something like a list of tasks or activities so that you don't have to search the Internet for how to open a particular storage location/cells.

And here's what about the new version: the redrawing is interesting, but I just started to go through it again, although the experience will be the same as the first walkthrough)

That's probably all I have at the moment about the game. Thanks for playing!)

PS: We need more plot!) And I'm not even talking about the "plot". It's interesting to see what you'll cook for us.

(+1)

Heyyo, thanks for playin!

And yeap, v0.3 going to add some automation especially on selling & mana gathering w/o manually doing it, and list of activities sounds interesting, might add on later stages