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Thanks for playing and for the feedback! I also don’t think we’ll implement the shurikens with the mouse. I’d rather look for another way to make them feel better or more rewarding. We’re definitely planning to sort the enemies a bit more and hopefully spread them across multiple maps. I can understand your point about the Mixels, but since a lot of things were made on the go, it wasn’t possible otherwise. If you played far enough, you probably also noticed that there are the same enemies in different sizes.