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Here we go! Part 1 of 4 of my playthrough of your game. The next parts will go up daily, if you are interested - which I obviously hope you are.

Now to get to all of the good stuff right away - I LOVE a lot of things about this game. I love the premise, I love the monster designs, I love the concepts behind the majority of the puzzles, I love the wonderful pixel art and the music, the immensely well placed scares... you've created an awesome world down in that basement, and crafted a very cool horror story that racks things up at all the right beats. Wonderful stuff, all around, so absolutely pat yourself on the back there.


However, as I am sure will become clear through my playthrough - it is also incredibly frustrating, and I didn't make that a secret in my earlier comment.

I understand you want to create tension, and to do so you have ramped up the difficulty. I do, however, feel that you are on some levels confusing "challenge" with "hair-pulling irritation". The concepts are fine - a slow character with only matches and light to keep enemies at bay. However, it constantly feels like everything is just a little short - like the matches last just a little too shortly, like you move just a tad too slow. In particular (SPOILER) the boss fight with Cathrin feels like it's meant for a game where you play a different character, and several puzzles, while fine in concept and I mostly had no issue figuring out after a few tries, had me dying multiple times before I could even move far ahead enough to see the things I needed to see in order to piece the puzzle together. And with the limited save states and slow movement speed, that resulted in every death meaning a sloooooow jog back to where I was, doing all the same tasks again and again and again. Death didn't become a punishment for failing a fair challenge. Death became a chore I had to deal with to try again, and a punishment for playing in the first place.

You will hear me get very frustrated over the course of the game, and judging from comments below, I may simply have had a uniquely hard time with the game and played badly overall, and playing frustrated probably doidn't help. I will concede that. I do still feel there are times where the sheer frustration of the gameplay overpowers what is otherwise an excellently crafted horror experience, and I try to make it very clear in the video what my problems are.

To put it as short as I can: Under normal circumstances, I would probably have given up halfway through out of sheer irritation more than anything else. But the aesthetics, the story and the atmosphere made me keep going - on top of just plain old stubbornness after having invested a lot of time. And I don't think that's the ideal state to put your player in. But then, we might simply disagree on the style of challenge we like.

Please don't misunderstand any complaints I express in the playthrough. I LOVE what you have created here. But I do believe the game could stand a slight re-balancing to make it ust a little bit more bearable, and make you just a little more excited to retry what you just failed - instead of hammering through out of sheer stubborn irritation.

I still loved The Basement, absolutely. And I hope to see more exciting stuff from you.

Hey, thanks a lot, Im already excited to watch your video! Reviews like that are super helpfull to improve our projects! For now I need some distance from the game to reflect on it but I might patch it in the future in order to better the balance of the speed and other aspects you mentioned.

I think it's still a great compliment that apparently the atmosphere we created was strong enough to pull you through even the harder parts and Im glad you experienced the story all the way through and hopefully also play my improved future projects :)