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Like this one :

Thanks :)

It's just a prototype at this point but I was thinking of expanding it into a complete game.

Do you have any ideas for fun mechanics?

Maybe something with betting on top...

- player can bet on what he think will win

(difficulty of bets must of course somehow increase)

(going than full roguelite with an upgrade shop might than also be an option)


or you go in direction of simulation... instead of stone, paper, scissores you have different populations ... and the player can play around with some parameters to trigger indirect some evolution or something