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Knox's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #289 | 3.528 | 3.700 |
| Enjoyment | #437 | 3.528 | 3.700 |
| Audio | #710 | 3.051 | 3.200 |
| Overall | #885 | 3.019 | 3.167 |
| Visuals | #987 | 3.146 | 3.300 |
| Innovation | #1172 | 2.479 | 2.600 |
| Theme | #1430 | 2.384 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the game you have to constantly make your way through tight security measures to get through the cave, hence risk it for the biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Pixel Font used in game was Royalty Free.
How many people worked on the game?1
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Comments
The game's visual style is great, I really like the colour palette.
The platforming was solid, although at first the gravity felt a bit too strong. I got used to it, and it wasn't really much of an issue, but it still felt kinda off for those first few minutes.
The only thing I'm not certain about are the number locks. I didn't have an issue with them, but they don't seem particularly fair.
This games looks fire, the art style is perfect for this kinda game, I like the concept very much, you should make it into a full indie game someday! You should add enemies with flashlights, maybe.. that sounds ok to me, good job mate!
Nice game with good pixelart style.
The lights could use some sort of indicator to show when they will come on next, like maybe flashing once or twice before actually coming on. As is, it can be hard to keep track of when lights turn on if they are on different cycles.
Still, it was a very simple and fun platformer with a cool aesthetic!