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I like the near-miss meter building, though it's a lil unclear what I'm building towards since new wisps just reset the bar and take hits, so there's not currently a ton of incentive to play risky

A scoring system could help encourage that, or maybe bosses that can only be damaged if you've built up enough wisps

(+1)

thank you! the bar's sole purpose is to generate wisps, but I agree that wisps don't provide any meaning. I actually had a scoring system and a boss which you would defeat with the wisps in my mind, but had no time lol