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Aside from the dash, the player controls are really good. The impact frames are nice and feedback when hitting the enemy are great.
I also like the starting animation of goat running to dungeon with sword, which made me have goofy smile.

but all of the weapon feels the same to me, I like the animations yet hitting with sword and hitting with axe should like axe swing slower, but keep enemies away, etc.

Also like the story aspect of this game and the way used the theme.

You already know most of the issues, which I think is great.

If you want to improve just have some time for polishing and playtesting for your game next time.

honestly good work 

(+1)

Thanks for the feedback and for playing the game! Yea I see where you’re coming from with the dash, it doesn’t feel in place in relation to the rest of the game (it was kind of something I wanted to add without much other thought)

As for the weapons feeling the same, yea this is my own fault - it wouldn’t of been too hard to change the knock back and attack speeds of weapons, but I was too lazy at the time to add them at the time. 
I highly appreciate your feedback and there’s a chance I’ll fix some of these issues on a seperate version!