Ohhh, i really like the newest demo here! My only two critisicms are
1. It still doesn't feel very "idle" when the best strategy is to power up the drop button timer and hold the drop button the whole time. Especially with the drop timer being upgradable starting at stage 3 instead of the beginning, instead of building into being more idle it just pulls you into holding the button even more.
2. I'm not sure what the point of the previous stages are, it'd be neat if there was more of a reason to go back to them, like making it harder to get to the 4th round of a stage, which is currently the max, but make it so you can go back once you get farther into the next stages and get an upgrade that way? or something? idk this is me spitballing, and maybe that issue is fixed in the full version anyway
3. I think the wheel gave me a different power-up than i landed on one time?
Opposite of criticism and other ramblings:
1. I love the noises. soooo much. my main motivation for continuing to play is just listening to the ball drop noise. (The only exception here is the neon stage, it just sounds a bit too staticy? buzzy? and it bugs me a bit, but that's likely a me problem)
2. Sometimes all of my balls turn legendary randomly, actually quite often if i'm holding down drop, I'm not sure what's causing this but i like it, it's exciting. I got the wheel powerup for the Legendary balls but that just says the chance a ball will be legendary, not that it would make all of them legendary? I actually recall trying to stack everything being legendary and multiball in the old version, so maybe that was already something that existed, it's late and i'm a bit tired XD
3. I'm glad to read that peg prices will be able to be lowered in the full version, i think that's a good idea. I was thinking they were wayyy more expensive this time, definitely no getting the 'gold on gold' achievement in the demo anymore lol
4. I do wish you could max out the split peg chance a bit more, i love how chaotic that one is, but I get how that could get overwhelming to the game and definitely could cause some lag.
uhhh that's all i can think of at the moment, but i love how this is progressing!! great job!!
Thank you so much!! I love all of this feedback. I agree with all of it and am also struggling to figure out the best design to support this game.
Re: Isn't idle enough -- agreed!! I want active play to feel rewarding, but not like it's being forced. So that's something we'll keep playing with.
Re: Previous stages -- there's a goal to have a meta game to reward maxing out of stages! But that has changed as we've designed it. I will be digging into that design this week.
Re: Wheel, uh oh! We haven't seen that before, but we'll keep playtesting. I'll let our engineer know.
Thank you for those callouts. <3
The balls turning legendary might be a bug! A miscommunication between myself and the engineer resulted in that XD It will be sad for that bug to go away.
I will share all your feedback with the team. I'm glad you're enjoying the sounds!