Overall: The game fulfills its purpose; it’s engaging and getting the cheese feels good. It quickly becomes repetitive as the labyrinth is pretty much the same every time, with only the cheese spawns varying every run.
Hits:
- The art style was good. I liked the nod to Ms. Mowz (regardless of if it was intentional or not).
- The game feels complete.
Opportunities:
- Making the labyrinth change could introduce some variety to motivate players to keep on going out for more cheese.
- Using the obtained cheese as a form of currency would enhance the “risk” factor of the game. Imagine buying buffs from the other mice in the hole.