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(+3)

Overall: The game fulfills its purpose; it’s engaging and getting the cheese feels good. It quickly becomes repetitive as the labyrinth is pretty much the same every time, with only the cheese spawns varying every run.

Hits:

  • The art style was good. I liked the nod to Ms. Mowz (regardless of if it was intentional or not).
  • The game feels complete.

Opportunities:

  • Making the labyrinth change could introduce some variety to motivate players to keep on going out for more cheese.
  • Using the obtained cheese as a form of currency would enhance the “risk” factor of the game. Imagine buying buffs from the other mice in the hole.

Appreciated your commentary, it have some good points,
I can see it would be a excelent idea adding some buffs.