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That's a fun take on the platformer genre!  I was a bit confused when I could pickup items I couldn't afford from the shop, but I figured it out.  Maybe adding more items to chose from in each shop would reduce the number of soft-locks, or having one or two useful items that are always available.  That might detract from the random challenge aspect as well though.  Good job!

i also thought about adding a slot dedicated only to solids and one for the level objects but as me and my friends tested, it wasn't as fun or as challenging/difficult to play that way

so i guess random generated items is a fun way of testing your luck and skill lol