I was the programmer for our game "Biscuit Battler" it was meant to be a Yatzee Roguelite but we ran out of time for most of the Roguelite. That's a different story though.
On day 1, I started work on the dragging dice objects and such. Throughout the entire development there was a bad bug where the dice would tend to get stuck inside each other and stack. I spent a long time on the final day trying to learn godot 2D physics or something to fix the problem. Ended up coding 3 gross functions at 3am to check if the dice were too close together and then yeet them back to their original spots.
https://itch.io/jam/brackeys-14/rate/3843055
