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(1 edit)

I was the programmer for our game "Biscuit Battler" it was meant to be a Yatzee Roguelite but we ran out of time for most of the Roguelite. That's a different story though.

On day 1, I started work on the dragging dice objects and such. Throughout the entire development there was a bad bug where the dice would tend to get stuck inside each other and stack. I spent a long time on the final day trying to learn godot 2D physics or something to fix the problem. Ended up coding 3 gross functions at 3am to check if the dice were too close together and then yeet them back to their original spots. 

https://itch.io/jam/brackeys-14/rate/3843055


It's just a matter of fact that all game jam games involve programming something disgusting, making sure the player never notices, and sweeping it under the rug. All that matters is it's working!

This was a really interesting concept and it felt well implemented :)