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(+1)

for a first finished game it was well scoped. I think the what made the difficulty curve of the game became easy as soon as you realized what cookie won the value. Because then you never needed to risk a bad cookie. I think the  AI defaulted mostly always playing the same cookie for me until that cookie died. So maybe check the behavior on that. Prob needs to be random cookie placed down each time. The last 2 cookies he had left were full health but by then I knew what beat it and my cookie at 1 bite left that counter him just beat his outright

(+1)

Good point. We aimed to try our hand at making him somewhat intelligent in his decision making by basing weighting on what he had seen previously played which also has the side effect of this behavior. Definitely want to explore the AI side of it all more in the next one