Any particular reason why raise zombie satyrs and fighting them takes so darn long now? Is there going to be further content that requires them, and thus they have a benefit in that regard?
Especially for purifying the tree, which was already a long duration activity, now made even longer.
Or is there plans to add in ways to gain faster multiplier progression? ie Your hero gains a level, from the rank ups they earn, and that level multiplies all xp earned that run? So if you hit level 3, it would multiply xp by 3x?