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Any particular reason why raise zombie satyrs and fighting them takes so darn long now? Is there going to be further content that requires them, and thus they have a benefit in that regard? 

Especially for purifying the tree, which was already a long duration activity, now made even longer. 

Or is there plans to add in ways to gain faster multiplier progression? ie Your hero gains a level, from the rank ups they earn, and that level multiplies all xp earned that run? So if you hit level 3, it would multiply xp by 3x?

Thanks for the feedback!

You gain a lot of rewards after purifying the tree, so I wanted to make them tougher.

But there will be more balance changes in the future, if it feels to slow. 

Ahhh. I didn't realize that there is now a reward after purifying the tree. 

On the topic of balance changes, will there at some point be a value to turning in the Necromicon, instead of becoming a Necromancer?