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reav

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A member registered Dec 01, 2016 · View creator page →

Creator of

Recent community posts

Yes. I took some inspiration from your suggestions with the city guards. 

Thanks for the feedback!

You gain a lot of rewards after purifying the tree, so I wanted to make them tougher.

But there will be more balance changes in the future, if it feels to slow. 

Thank you for the feedback!

The requirement to beat the assassin is in parentheses (500 Power).

To reveal the ??? in the automation menu, you need to discover them in the game.

Thanks! It should be fixed now.

(1 edit)

Hey, can you tell me when that happened?

Hi, you can put the game tab in a separate window to keep the game running.

Thank you for the feedback!

Hi, when you pay, your currency will be converted to dollars.

Hey, that happens when the duration is less than 0.2s. I did that to prevent flickering, which can strain the eyes. 

Yes, you'll get access to all future updates.

Hi, there are more activities in the Windows version if that's what you meant.

Thanks! I fixed the two bugs.

Thank you for the feedback!

Thank you!
I have something planned for the Sleep activity.
Don't worry about your English, I understood you perfectly.

Thanks again for all the feedback!

Thanks, I fixed the issue with the Satyrs.

A new attacker is coming soon.

(1 edit)

There is currently one additional area and 38 additional activities in the download version.

I'm thinking about adding dwarves and an opposing faction.
Also some sort of holy faction.

(1 edit)

Thank you.
I looked into it and there seems be an engine related issue with the clipboard on web builds.
I added a text field, but there are still problems with copying and pasting.
The export file button should work without problems.
Please tell me if there are still issues with the new update.

Can you try and click export in the demo again and open the clipboard history with windows key + v?

(5 edits)

When you click import it checks for your save in the clipboard and automatically loads the data. You just have to click export in the demo and import in the full game. I'm not sure why a text field would be necessary.

Is your clipboard empty after clicking export? You can paste the saved data in a text document to check.

Thank you for the feedback.

There will be more content in the next update to make the goblins more worthwhile.

I like your idea with the living trees. Maybe I'll add the conditional content you mentioned as achievements, but I'm still thinking about it.

That's great! Can you tell me how you fixed it? Someone else might have the same problem.

Which OS and browser do you use?

I'll add the import/export save feature you mentioned in the next update.

I don't think I can fix the save issue on my side. It seems to be related to itch.io and the "Prevent cross-site tracking" feature in Safari.

You could disable the setting or try a different browser.

No worries, I appreciate your feedback.

I'll take a look at the save issue. Are you using Safari to play?

Some skills definitely are underused and hard to level at the moment. I'll try to add more activities for them with the next content update and balance the loop system.

The log is not a high priority at the moment, but I want to add more messages in the future.

Thank you for the feedback.

I like the idea of one time bonuses. They would reward trying out the different paths in the game.

It's my first real project, so it's difficult to estimate how much time I'll need to get to 1.0.

Thank you for your detailed feedback.

I'll try to address some of the things you mentioned with the next update.

Thank you for the kind words and feedback.

I'm working on more content to be able to reach the 5k power requirement.

The issues with the Dire Wolf and Plunder City activities should be fixed with the update I released.

Yes, sorry for the long wait.
I'm working on a looping mechanic to make the gameplay more interesting.

It should be out in a few days.

Yes the game is about making choices.

There is no virus. It's a warning because the file is not code signed, but it's totally safe.

https://www.virustotal.com/gui/file/66b26ad96df7458ea917b632a73ac7c88bb058db24db...

If you launch the game through the itch.io app the warning will not appear.

https://itch.io/app

Thank you!

I included your feedback in the new update.

Thank you for the feedback.

Does the problem still exist with the new update?

Nice graphics, sounds and controls. It's a well-polished game.

It took me a while to figure out that I have to push space to see my hand. Maybe make it clickable or show the controls(I might have missed them).

I liked the cheating mechanic but I wouldn't allow cheating if there is only one card left in hand. It feels too easy to win and very obvious if you would do it in real life.

I liked the atmosphere, music and sound effects of the game.

The timer of the hacking minigame was a bit strict, but I was able to beat it after a few tries.

A sensitivity slider for the mouse controls would have been helpful because the movement was very fast for me.

I was able to beat the game but didn't understand the ending. :D

Nice game. I liked the graphics and the movement of the ship feels great.

It is possible to destroy yourself if you boost forward right after shooting. You could increase the speed of the projectiles or make the ship invulnerable to them.