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Hello, I introduce myself as a recent fan of your work! And I apologize if my message is poorly worded; English isn't my native language.


I must say this is my favorite FMG game on this site! Even though it's pretty quick to play, I loved it! I've already replayed it a few times, and I have my save for a future update. My favorite parts have been related to the use of stats, and especially the race with Mar. I loved the detail of having to manage a certain level and not winning simply by having maxed-out stats.


I wanted to make a few random comments, so I'm sorry if they're not important.


• The money seems a bit obsolete to me after purchasing the bed and the two dresses, which is relatively early, although I still think more purchasable items will be added sooner or later.


• In some future construction project, I might ask for a certain stat or action so I don't end up slacking off and losing stats, as the contract indicates. I could ask not to do any activities at night (be it the gym, the bookstore, or Lucky's bar), otherwise we'd be tired while working on the construction site, or because we have low intelligence.


• Some kind of antagonistic character! A gym student, or a rival/enemy we occasionally encounter in certain places, someone we're "afraid to encounter" by chance, and maybe drain us if we don't have an item or enough stats, or test us like the race with Mar. But maybe the relationship with said character could be improved little by little, or maybe never, and she'd just become the protagonist's bully: A rival who doesn't pigeonhole herself in just one place, or who makes us keep track of our stats. Just take this as a suggestion from an ambitious fan; I've started studying programming and understand how tedious it can be.

• I also have ideas for more competitions similar to the one we had with Mar, but I've read that it could get complicated, so I won't say much about it. Maybe in an email!

• Will the game continue to be updated once it reaches version 1.0.0? I'm asking after playing your previous games, which weren't continued after that version. Since this has been my favorite game around here, and there's so much content to be had, I'm just curious; I don't want to push it at all.


Okay, that's what I wanted to say! And I'll also think about VR ideas to send by email! Thanks for reading!

Thank you for your support and the suggestions!

The money is indeed, obsolete, the role it has is an "early enabler". I'll probably add more things that use money but I don't plan to make needed to farm it.

I don't plan to implement a "tired" system, but I may add in the future a construction event where the player can chose to work hard or slack off, giving two different results depending on the choice.

I won't add a "random encounter nemesis", in this game at least, the "mood" of the game is more relaxed, without forced events. That said, I may add something like that in a future game if I plan it with more experience.

For now I don't have more "competitions" in mind, my plan was to finish the base story of each character, ending each with a special event like the already implemented date and competition.

I don't know, the game will reach the 1.0.0 version when I feel like it is complete, I can't tell if I'll add more after that or not.

Sure, my email is always open for suggestions, but don't be too detailed, as I like to add stuff with my own touch, thank you for your words!