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A cute system that sometimes felt a bit time consuming to work within. I think that the arenas being circles works against your ricochet mechanics, since it makes your trajectories a lot more chaotic whenever it  hits the edges which makes the shot preview system even more necessary, but still feels a bit random when you see bounces you couldn't really predict without the line. Game definitely gets more interesting as you're introduced to more interesting enemy types.

Thank you so much for the detailed feedback! And yeah, that’s a really valid point, unfortunately, due to time constraints I couldn’t test and iterate as much as I wanted. I was just glad to finish it :D