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(+1)

Audio & Atmosphere

  • A small mouse-over sound effect could make interactions feel more responsive.
  • The art style is very wholesome and charming, it really stands out.
  • More sound effects for character actions (moving, interacting, entering home) could help the world feel more alive.
  • It might add variety if the in-game areas had different music than the map screen.
  • The art is consistently wholesome; I especially wish the cover art showcased the characters too.

Task List & UI

  • After the task list is shown/dismissed the first time, it would be helpful to either point out where to reopen it, or make it persist on screen like a quest log.
  • Being able to view the task list while planning moves would be very useful, some of my failures were because I forgot to do a task. 

Turns & Progression

  • It’s not always clear when a turn has been ended, some extra feedback/animation could clarify this.
  • The idea of turns could be made more compelling narratively (e.g., turns represent time passing, night approaching, or avoiding danger). It feels a bit arbitrary why I have to do mundane tasks in a limited number of turns? 
  • The first few levels might benefit from giving players a couple extra moves to encourage exploration.

Gameplay & Flow

  • I know there is a skip dialogue option, but it took me a while to find it for some reason, it would be nice if it were harder to miss.
  • It felt disappointing to complete the chest node and not receive a reward, some kind of payoff would make it more satisfying.
  • It’s a bit frustrating when an undo isn’t possible and the player loses, maybe more flexibility with undo could reduce that friction.
(1 edit)

Thank you very much for such comprehensive feedback!

Adding more sound effects and some visual effects would indeed make the game more lively, and they are part of our plan.

We also consider adjusting the task list slightly. We plan to move it to the right, so you can continue playing while looking at it.

Connecting the time limit with the coming of the night or bed weather was in our minds from the beginning, but since it’s a style kind of thing, not related to core game logic, we skipped it for later.

Regarding the undo/redo - this is, of course, our dream. However, internally, this will require some heavy lifting, so it won’t appear in the near future, I’m afraid.

I’m sad to hear that you didn’t receive any reward after completing the chest node. There is supposed to be a treasure added to your collection. We need to add more emphasis on that with some VFX and a pop-up to show it.

Thank you for playing!