Audio & Atmosphere
- A small mouse-over sound effect could make interactions feel more responsive.
- The art style is very wholesome and charming, it really stands out.
- More sound effects for character actions (moving, interacting, entering home) could help the world feel more alive.
- It might add variety if the in-game areas had different music than the map screen.
- The art is consistently wholesome; I especially wish the cover art showcased the characters too.
Task List & UI
- After the task list is shown/dismissed the first time, it would be helpful to either point out where to reopen it, or make it persist on screen like a quest log.
- Being able to view the task list while planning moves would be very useful, some of my failures were because I forgot to do a task.
Turns & Progression
- Itās not always clear when a turn has been ended, some extra feedback/animation could clarify this.
- The idea of turns could be made more compelling narratively (e.g., turns represent time passing, night approaching, or avoiding danger). It feels a bit arbitrary why I have to do mundane tasks in a limited number of turns?
- The first few levels might benefit from giving players a couple extra moves to encourage exploration.
Gameplay & Flow
- I know there is a skip dialogue option, but it took me a while to find it for some reason, it would be nice if it were harder to miss.
- It felt disappointing to complete the chest node and not receive a reward, some kind of payoff would make it more satisfying.
- Itās a bit frustrating when an undo isnāt possible and the player loses, maybe more flexibility with undo could reduce that friction.