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Very cool, always love reading about people's creative process. "Cookie Flicker" is such a good title, even though this game has little to do with Cookie Clicker (aside from cookies lol).

I was wondering: why the switch to Godot? I made a similar switch from Unity to Godot, though it was before I started doing game jams. For me, I made the switch because of the changes in monetization policy for using Unity. Even though they reverted those changes since, it makes it harder to justify using a piece of software when they've demonstrated they have no issue changing something as major as that at the drop of a hat.

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I liked that it has that same mouthfeel as "Cookie Clicker", but definitely was its own thing. 

I moved to Godot for the same reason. Unity just kept shooting itself in the foot and they lost my trust. With Godot being open source, it's far less likely for that situation to happen again. Plus, I'm not here to make game development a career; it's just a fun way to spend time and make things :)