The art is clearly amazing. The turrets and ant design were very creative. The gameplay is fun, I don't know if it is possible or not to beat the game without accepting any tasks but the tasks are a very interesting mechanic for a TD game.
Initially, on a first playthrough, the money text didn't update and didn't show any quest. (The money updated on the bottle though). On the second, everything worked very well and I was able to defeat the ant queen. It was very fun.
To be honest, I believe there was way too much effort put into the main menu that could be put on the gameplay instead. Some assets are not very coherent, maybe it's on purpose, but the turrets seemed to have a very high resolution with thin lines while other things are a bit blurry with thick lines.
It is hard to make things in a rush but I just wish it could have more levels though 😭
Viewing post in Battle Biscuitz TD jam comments
Thanks for your feedback! We will look into the money not displaying correctly and try and create more levels for you.
Also; you're completely right! As two artists we focused more on getting assets out than trying to coordinate styles, which in hindsight, we should have. We will look into making sure anything new that's produced has a cohesive style, and refining the old ones.