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thanks for playing! i did notice that happening rarely upon launch but couldn’t recreate it consistently and it was so rare that i didn’t worry about it. i’ll try and see if i can figure out the cause if i have time before it locks. i assume the scene is getting created twice somehow but i’m not sure. also I saw your game in the discord last night and really liked how it looked! i’ll be sure to play it here in a bit

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update: turns out that is what it was! i wasn't destroying the trigger that instantiates the main scene until after the fade out animation is finished, so double clicking the startup screen would lead to two instances of the game running at once. easy fix, just had to think about it harder. i’ve pushed an update to fix it