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I love how the game looks and the animations! Not gonna lie, it took me quite a while to get used to landing the perfect shot after the first enemy dodges, since it happens so quickly. One thing that might be worth reconsidering is that when you have more health than the enemy, you can basically win just by spamming shots, since both sides lose 1 health each time (at least with the basic bullet)

Thanks for the feedback. Yes since submitting it i have thought how to balance it to push player for riskier shots and disincentivize boring  gameplay. Maybe just have you do no damage for mistiming shots or some other downside