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(1 edit)

Three things I liked about this game:

  1. The visual presentation is amazing. The way the characters emote, the smooth pathing of the enemy movements, and even the way the text pops in to the text boxes are just some of the highlights of this game and give a feeling of quality.
  2. The character switching mechanic is well thought-out. There are clear reasons for using Harold or using Marsha, and while there are times where you must use one or the other, there are times where the game leaves it up to the player.
  3. The dialog does a good job of telling the story without overstaying its welcome. There are some fun banter moments throughout, too.

Things I did not like:

  1. Punishments for missing skill check sections are a bit brutal. For example, if someone misses a complex platforming section, there isn't a need to follow up with a skill check of jumping over spikes as they walk back.
  2. Having both a collect-a-thon on top of a time trial is great for replay value but might be a bit much for a game jam, especially when the skill requirements are as high as they are here.
  3. It feels a little too long, but that may be due to having to slog through retrying sections.