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(+2)

Needs an endgame. If not an endgame, an actual practice dummy that measures DPS. Loved the take on the usual pick 1 of 3 card mechanic, but with extra layers of risk. You might need to look at number for crits, because it out scales every special red weapon. Once you're upgrading crit mult +72 every turn for a few turns, the HP scaling of the dummy can't catch up for a looong time. 

That said, loved the game, as you can tell from the screen shots. Did two runs where I think I effectively "beat the game"?


I had it planned and would have loved to implement it, but I lost sight of the scope of development a little and ended up having to sacrifice things in order to deliver on time. I really appreciate the feedback, there are lots of things I want to add to polish it up after the jam ^w^