Glad someone mentioned the localization system! I spent a tiny bit too long working on that, but I found playing around with joke localization languages really funny! My favorite personally is pirate speak!
An end of level screen would have been very nice, but if I had to work on one more UI element I would have combust on the spot, so I decided to let it be!
I knew the cookie feedback was going to be a bit of a contentious point, but I really wanted the game to be mostly random guessing, with enough visual feedback to make a broad prediction of how long you have. In a way, it's a game about gambling!
Thanks for the great review!