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Glad someone mentioned the localization system! I spent a tiny bit too long working on that, but I found playing around with joke localization languages really funny! My favorite personally is pirate speak!

An end of level screen would have been very nice, but if I had to work on one more UI element I would have combust on the spot, so I decided to let it be! 

I knew the cookie feedback was going to be a bit of a contentious point, but I really wanted the game to be mostly random guessing, with enough visual feedback to make a broad prediction of how long you have. In a way, it's a game about gambling!

Thanks for the great review!