Ay nice i hope it wont be too hard to make it 3d
shockingly its actually much easier in 3D! thank you! we were just working on figuring out fun ways to mess with animations in godot directly instead of just animating it in blender (which will make it easier to iterate on and fix animations on the go faster! we might make a dev log about that later!) the hardest thing is just combat in 3d vs 2D it's a LOT easier to handle animation in 3d than it is to draw every individual frame of 2d animation (plus im super excited to try to work on making exploration feel good) though it is going slow because theres two of us and we're doing...everything lol! but that's to be expected with indie projects! as long as we're having fun i'm happy!