This was really cool! I like that the screen real estate stayed small and the health was on the side- gave me OG minecraft one in the chamber vibes with the strategic use of arrow count.
I really like seeing all the different ideas that are based on the notion of a risk meter. It really makes for a great modification on how one plays the game, especially in this world. Admittedly died WAY too many times lol, but I'm just not used to the ZX controls. Enemy variety and movement feels well done given the time constraint
Nice!