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Nice Game the AI is super smart. I was wondering how you did the table and the chairs colliders. Did you set the colliders of when the player was underneath?

There is something called a Path effector 2D alright, You pretty much make your Collider2D “Used by effector” turned true This makes the collider from down ignore collision, but collider from up doesnt ignore You can search for more in youtube with “Path Effector 2D Unity”! Hope it helped :)