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(+1)

The combat doesn't feel great, it's not easy to perceive when you're being hit. There's the parry animations although it isn't implemented

Noted! Rn only the lost of health, flash of white in both player sprite/health icon mostly indicates a hit occurring. I'll see if I can implement these after the rating period(Screen shake, very brief game pause, blink of transparency in the player sprite as long as the invincibility window is active that occurs after every hit that's also not communicated visually yet, & some type of pushback to the player velocity perhaps). Thanks for the feedback!