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First of all, this game is very unique. Taking pictures to "damage" enemies gives me Frank West vibes. 

I loved the fact that you could actually use the bushes for stealth. It was awesome being chased and then immediately noticing that the enemies could no longer see anything. Each enemy basically has their own HP, and grinding through the enemies was quite the fun task.

But... (And as one has mentioned), This game was extremely, and I mean extremely, grindy. While I do like good simulator games, I did find it really slow that the camera flash and just how much health some enemies had took a bit too long. Yes, there are upgrades for such cases, but that's also what I wanted to see where it could improve.

The quests next to the shop are a nice addition, but they require a specific quota of monsters that you have to search for and find, which is a bit infuriating with a lack of direction. I decided to just start taking random photos of monsters that weren't in either of the quests, which led me to waste a bit of film. Feels a bit punishing for no reason.

Regardless of that, the concept was amazing. Execution could have been a bit better for it to be a rogue-like, and maybe there could have been more direction, but please don't be discouraged! I loved how you put your effort into it, and I really loved the idea.

Good job to both of you! 7/10

I love feedback like yours, because it shows that you actually played the game with your heart! Thanks for the feedback!