It's impressive that you made a tower-defense/rts game in a week! I seemed to do the most damage by just holding my rolling pin behind me and slowly walking away from the enemies, which doesn't seem intended. The environment is very large, so it's hard to get to all your animals and balance upgrading and getting more with healing the ones you have. It was hard to get the animals to go where I wanted them to at times. Over all good job!
Viewing post in Biscuit Tycoon jam comments
Thank you for playing the game and the constructive feedback!
The rolling pin does damage each second, we weren't sure if we wanted the player to slap it against the enemies or if that was a bit too much, so with the limited time it's just a damage ticker.
Path finding is still an issue as animals/monsters don't try to get out of each others way, we weren't able to fix it before the end of the game jam.
Player Movement and stuff was planned to be improved by abilities and a shop, something like dash or maybe even teleporting to an enclosure. Maybe if we pick up the game again, we will add those :)