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Cool concept! Visuals are nice and simple, a nice, easy to read, color palette. As others have stated not being able to tell when a dodge is ready is a shame, as when the upgrade gives me a shorter dodge cooldown my only way of knowing how fast I'm able to dodge again is by spamming the dodge button and then I'm no longer using it strategically. I do really like the decision making in the level up despite having a hard time tracking your stats. Reloading is pretty cool, as far as I could tell even if you miss it slightly you still get fully punished and don't get any ammo, I think you should still be able to get some ammo if you're a little off as otherwise you're more focused on reloading perfectly than the actual bullets, but a cool mechanic anyway that was fun. Awesome work!