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I'd like to start by saying good job. It's a pretty good game for one week, the controls were smooth, and the gameplay was straightforward and easy to understand/get the hang of. I think the best part of the game was the background music; it did a really good job setting the dangerous vibe when paired with the zoomed in camera.

However, there are a few things I think could be improved:

  • Yeah, the zoomed in camera is cool and adds the the experience with the possibility of "oh no, what if there's a mouse trap just off screen and I'm about to jump into it," but what I think is bad about the camera is actually the delay in it following the player. It pans at a slow rate, which forces the player to slow down and wait for the camera to catch up sometimes.
  • Discordant visuals. What I mean by this is that all of the artwork in the game (the player sprites, background, platforms, and mouse traps) all seem to have different resolutions, which makes all of the visuals less coherent. In the future, I'd recommend trying to keep the pixel sizes or resolutions of your sprites closer, which will make it look a lot better.
  • Lastly, I feel that the game had a kind of bland interpretation of the theme. For the most part, I don't feel like there was much risk involved. Yes, there were mouse traps, but they're more of just small obstacles that don't have a huge impact, leaving the game relatively devoid of risk.