Nice. Also how did you get it so Godot doesn't launch a pop-up window when you run the game? It was my first time working with Godot for a game jam so I wasn't sure how to make that work with the export
Update: After dying the first few couple of times, I wound up lessening the power, but this just made the traveler slow down to a snails pace on the upper side of the screen. It's been that way for over a minute. Very fun concept though