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This was really cool!  I love seeing how people balatrofy different games.  I was curious how it would go for a game like this where you can make strategic decisions at the start, but then once the spin starts you are just watching the outcome of RNG.  I think it was overall pretty fun but I couldn't get past the first boss, and the stuff like the combos or items were cool but it kinda bumped into that RNG issue with the spin mechanic, like I'd love to get a combo but I don't have that much influence over it!  Really interesting and well done, and I think some kind of tweak to give a bit more agency (eg refreshing the break once per opponent) could really make it click and be super fun!

Thank you so much! Yeah we were under a time constraint for the jam so sadly balancing was done during the last minutes. Will properly implement items, combos and overall difficulty curve in the upcoming updates.