Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The art is really pretty, and I love the sounds too. They make for such an interesting experience and fun, goofy characters.

Some bugs noticed:
- The Joompus wakes up even when the meter bar shouldn't be full, or the meter bar does not fill up consistently. (happened that the first hit dealt 20, the next 80, or that first 2 dealt 20 and the next  60, and it is instant death). This bug is quite frequent. 

- The freeze pill didn't work a couple of times: the meter bar would turn blue, but would not stop moving.

Overall: It is the nice type of game that says "my dev had fun making me". I too had fun playing it.

Hi! Thanks so much for playing—I’m really happy you enjoyed the art and sound, and I appreciate you helping me improve the game with your bug report.

About the issues: the freeze pill is meant to stop the wake meter from going up or down; it doesn’t guarantee you can’t be eaten. And the meter isn’t a “fill to 100% = wake up” bar—it shows the current chance that Joompus will wake up on your next hit. Sorry that wasn’t clear; that one’s on me. I’ll look into the cases you mentioned (inconsistent fill amounts and times when the meter turned blue but still moved) and push a fix.

Thanks again for playing—now that you know how it works, I hope you’ll come back and slay the Joompus! <3