I'm so, so proud of our game. I honestly thought we were biting off a little more than we could chew (especially with me learning Godot the night before), but we accomplished almost all of our major goals and plans. 3 levels with completely different visual styles; 3 of the 4 enemies we planned; and even more abilities and power-ups than we planned! Plus, a kickass original soundtrack!
Each of us brought our own skillsets and the process felt so fluid, even when we were individually struggling with some aspects of development. Bobby (Rob) The Wizard making all the Matrix magic happen — the enemy controller for the pillar deserves a special shoutout because it's so sick. Cody coming in clutch with 3 original tracks and a few sound effects — the soundtrack completely elevates the game and I love it so much. As for me, it felt so rewarding to use almost every tool in my 2D/3D kit in such a short period of time — as well as stepping out of my comfort zone into a stylized art style.
This last week felt like a fever dream. It flew by and we put in so many hours, but I'm seriously so proud of our game <3