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(2 edits)

That has a lot of 'Automate Defend Repeat' vibes and I'm down for it!

If you want to go a different direction from other games in this genre,  older versions of 'Mechanica' offered node-based programming, which was pretty cool and gave players a lot of agency in exactly how their factory ran.   (Here is an example.  It is intended to minimize fuel usage when smelting ore.)

Cheers!