Thanks i appreciate your feedback on the project! and ill make a note and add a head bob toggle to the main games features and some of the UI stuff you requested. And ill make some adjustments where needed in the project. I do agree about letting tension build as i have also talked about in a previous comment this is only a demo so things have to be a bit faster for you to experience it. Also there are jumpscares luckily you didn't get any they are not fun to experience lol. Ill also fix some of the pick up and interaction bugs you seem to have had. I appreciate you going through the project!
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Honestly, I wish I had experienced the jump scares, because traditionally they don't get to me. It is very, very difficult to scare me unless you build that tension. 🙂You don't have to look at these if you don't want, but here are some examples of my typical when playing a horror game.
This is from when I played Beside Myself, a horror game that relied on jump scares to progress. I'm sure to some people this was scary, but I was unfazed:
Then there's something like Amnesia: Dark Descent which despite being old, really built that environment and you can see the difference: I don't expect you to watch either VOD at all, and certainly not in their entirety, but I wanted to provide them as an example (should you want to watch a few moments at random from each) of the stark contrast of environment, and to give you an idea as to the type of horror gamer I am. To date I've played 39 different horror games, with more in my library to go, so I feel I'm in a unique position to offer you this advice. The only games thus far that have scared me are the ones with the foreboding environment, not just the jumpscares (if any), so I cannot place enough importance on building the tension. 😉 And if you can scare the un-scareable, you can definitely scare the screamers LOLTruly, I wish you luck with your project. It's hard to find unique premises and ideas in the horror genre, so if you can accomplish that, and accomplish it well, you'll have a gem of a game.