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Okay, this is more fun than I expected! It's a really simple game, but I like the graphics and the premise a lot.

It was really clever that you not only needed to gather apples with the correct letter on them, but also items that started with the correct letter. That was silly but fun. It would be nice though if there were a directory of the images to tell you what they are, because for example I wasn't sure if the one with a censored bar was "c" for censored, or "n" for naked. Having a way to just look at all of them from the menu system would be cool.

The goal is really easy to understand for this game, and I appreciate that as you get close to the end it tells you that you have x amount of items left to snag. That is a fantastic feature in my eyes. 

It is not clear however if the letter on the goal apple is case sensitive to what you're gathering. Not sure if it's intentional for the player to not know at the start, but unless you intended for trial-by-fire, having that be part of the explanation would be good.

If I had anything I'd really change, it's the volume level of the music. It was so loud to me, and there was no way to adjust the volume within the game itself to account for this. It might be fine for someone who's only playing that game and has nothing else to listen to, as they could just turn the system volume down, but when I'm streaming or if I'm chilling in a VC and playing, or playing and listening to a podcast, then that's not an option as I have other things I also need to be listening to, too.

Overall though I really enjoyed your game, and I think you've got a good thing going!

My VOD with your game bookmarked for a timestamp is here:

Oh my god thank you so much!! This is really helpful feedback and I had a blast watching the stream.

I'm glad you enjoyed the graphics and objects. (The toilet is one of my faves, loool) Working on adding even more silly stuff to collect.

I will definitely implement volume settings -- I was actually working on that today after I initially saw your post. Having a more clear goal set from the start of the game is also a planned feature, as I plan more rougelite-esque features.

As for the items and words, each item actually has multiple words associated with it (synonyms), so trial by fire is what I intended. There are a looooot of synonyms. (D actually IS a correct answer for the naked guy, lol) Since it's easy to lose your combo, though, I'll work on making it less punishing to discover new words and maybe find a way to hint at the possibility early on without making it too obvious. I plan to have a dictionary of words as well.


Anyway, thanks again for your feedback! :) Appreciate you taking the time to play my game!

Forgot to add this, but I'm curious what was your initial impression or expectation of the game was before playing? If you don't mind sharing.