Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I also used supermassive.

I used Neoverb and supermassive to give things a near reverb and a far reverb. Initially I had them both on the same track, but when I split them and had them on separate tracks with each track on a send to them, it became way clearer, more lush and realistic. 

I feel like some spots in this get a little bit murky although it's overall pretty good, and this is exactly how I dealt with that on my track. This way, neither reverb was doing too much of the overall work, nor were they muddying each other up, and when Neoverb started to fad, supermassive would come in.

I actually made supermassive much louder on some instruments than others.

Another big thing about reverb is that you want each element to have its own delay to the reverb track.

Regardless, you've made a nice submission. Nicely done! :)

Thanks a lot for the feedback ! So what you're saying is to avoid "general" reverbs and use multiple different reverbs ? That's kinda strange because I made sure to have each track having its own reverb, though it's all the same supermassive settings