This demo was great! The concept is something I haven't really seen before, and was a lot of fun to try out.
+ The loop of exploring through the game, constantly finding new routes and things to try is really fun. The meta-progression introduces new elements and ways to progress at a satisfying rate, and you are rewarded for getting creative with the spells and items you have, often with unique endings (I was particularly happy when my instinct to try out the revival spell on the dark Knight after defeating him payed off).
+ The writing is consistently funny (to me anyway, comedy is subjective and I am easily amused).
+ The combat, while fairly simple, has enough strategy to it to be fun, and the option to sometimes use items or dialogue to resolve it in different ways keeps things interesting.
- A few times, having to grind money and xp could interrupt the game's pacing. In the end, I kinda hit a roadblock with the harpy, with it being too strong to beat without grinding and me not seeing any other path forward I hadn't tried.
- Sometimes it seems like the dialogue options I got before in similar circumstances won't show up again. Most notably, I can't get the low health dialogue for the dark Knight to show up again after reducing him to 20 or 10 hp, seemingly locking me out of getting the code for the chest.
Overall I really enjoyed the demo, (it's probably the one I've spent the most time on so far), and I look forward to seeing how the game develops in the future!