Hey there! Thanks for playing my game and for the feedback! Are you planning to upload it to YouTube? I’d love to check out your playthrough.
Regarding the hero’s sprite, I’ll be checking it. I did notice it in some cases but didn’t really pay much attention to it. Still, if people are noticing it, then I should fix it.
About combat, I plan to make some adjustments to enemy stats, XP and gold gained, and item prices. This should make things a bit easier at the beginning of the game. I’ve noticed some players having trouble with stronger enemies. My idea was for players to focus on exploration and trying to get different endings, while stronger enemies act as a sort of barrier. As players grow stronger, more exploration options open up.
I haven’t adjusted MP consumption, since after reaching 13 endings you gain the ability to permanently increase the Priest’s MP, making MP management easier. You also increase the Hero’s HP and damage, which makes combat much easier later on. As for buffs that last over several turns such as defense or regen, increasing their duration is more useful than it seems. It allows you to manage MP better and heal it with Meditate instead of constantly refreshing buffs and wasting both MP and turns.
Now, about the most important topic: killing goblins. I’m sorry to say I won’t be changing that. Since they are the first enemy in both demo paths, there are going to be a lot of dead goblins. :)
Again, thanks for playing and for your feedback. I’ll take everything into account while also seeing how other people play the game.
