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NicoDT

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A member registered Mar 11, 2016 · View creator page →

Creator of

Recent community posts

Hey there! Thanks for playing my game and for the feedback! Are you planning to upload it to YouTube? I’d love to check out your playthrough.

Regarding the hero’s sprite, I’ll be checking it. I did notice it in some cases but didn’t really pay much attention to it. Still, if people are noticing it, then I should fix it.

About combat, I plan to make some adjustments to enemy stats, XP and gold gained, and item prices. This should make things a bit easier at the beginning of the game. I’ve noticed some players having trouble with stronger enemies. My idea was for players to focus on exploration and trying to get different endings, while stronger enemies act as a sort of barrier. As players grow stronger, more exploration options open up.

I haven’t adjusted MP consumption, since after reaching 13 endings you gain the ability to permanently increase the Priest’s MP, making MP management easier. You also increase the Hero’s HP and damage, which makes combat much easier later on. As for buffs that last over several turns such as defense or regen, increasing their duration is more useful than it seems. It allows you to manage MP better and heal it with Meditate instead of constantly refreshing buffs and wasting both MP and turns.

Now, about the most important topic: killing goblins. I’m sorry to say I won’t be changing that. Since they are the first enemy in both demo paths, there are going to be a lot of dead goblins. :)

Again, thanks for playing and for your feedback. I’ll take everything into account while also seeing how other people play the game.

Hi there! I've tried your demo, and I liked it!
They controls were good (i used keyboard), and it ran without any problem/lagging.
Got to score 803, and by that time it got a bit repetitive, so a few new enemies could help with that (maybe some power ups).
The rage mode could use some changes. When it activates, enemies run away in different directions and it's hard to hit them (vs them coming towards you). Maybe have them freeze in fear, wipe all enemies on screen, or make you invincible for a few secs.
Good job!

Hey there! I tried the demo and enjoyed it, and the game runs smoothly.
What I liked the most was the dark ambience and the enemy designs (I liked some of the noises they made). I feel that with controller support it would be even better, but the movement in open spaces was great.
What I had problem was with the weapons cycling. While in combat, it was hard to choose what weapon I wanted, and sometimes I even ended up without a weapon equiped (maybe use numbers to select weapon).
I'm not a fan of the first part, spaces were tight and you move a lot. After leaving the boat I fell into the water, and when jumping I almost could fly haha.

Thanks for the review!  I'm glad you enjoyed it.
The full game will  have more paths, so you'll be able to farm money and XP while exploring for other endings. (there will probably be adjustments to money, XP and enemy stats anyway)
Regarding that dialogue option you mentioned, it's not about how much HP the Dark Knight has, that option will show up ONLY if you have seen the chest in that run. 

I bought this pack and gotta say it's awesome. It's hard to find good pixel effects like these. Are you planning to release more in the future?