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(+1)

It will have a different meaning for various enemies.  The reworked Act command will essentially give the player ways to end battles in a non violent manner.  In the current build for example you can pet cute slime enemies to end a battle, or throw a stick at dogs.  But I'll be expanding this system to the various enemy types each with their own unique ways to avoid combat, including some lewd options.

(+1)

Got it, makes sense, thanks again!

(It would be interesting to have some of the actions be limited to when enemies have only been successfully "dominated").

(+1)

Ya know, it is a pretty cool idea.  I'll see if I can come up with something interesting that takes advantage of that.