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Really fun! by the way, ive had this issue with the jittery player movement before. All you have to do is limit your frame rate.

In godot this is actually an issue of the camera motion being at a higher framerate than the player movement (process vs physics process). Limiting frame rate so they’re synced up works, but you could also do so by turning on physics interpolation in the engine settings.

Thank you so much❤ I will try to fix it. There are still so many things I don't know in Godot, so I really appreciate your comments 😊🍀