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(3 edits) (+1)

gameplay:
the game would benefit from tutorial, where i missed some mechanics in my first couple runs
but you could also argue that's a good thing, since you discover more mechanics as you go on 
if that is the case, then it feels a bit cluttered when you start the first run

visuals:
i love the visuals and the art of the game, ngl, got nothing more to say, those planets just look so silly

maybe you could add a dropshadow/an outline on the powerups/pulls in the levels, because it's a bit easy to miss them, tho that could be a good thing, since you have to be observant to collect them

audio:
i love the calm music of this game, and i love the satisfying sfx

maybe to make it more satisfying make it get higher in pitch the more things you hit, like peggle

other: 

you can continue a run even after you lose, by just going to the main menu and hitting continue


other than that, nothing much to say, it's just a good game 

(+1)

Thank you so much for your feedback! I will try to add some kind of short tutorial at the start. I do get it is a bit too clustered and overwhelming. Happy you liked the visuals <3