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Thanks for sharing the info. Unfortunately, I’m still stuck. I’ve watched the video and made several more attempts on the third boss, along with at least another couple on the Mythological Slime.

I can get the Mythological Slime down to 200 HP. I’d have killed it, except when it drains a character or eats its allies, it gains enough HP to keep me from finishing it off. Tai usually dies when the countdown hits about 3, because I’m playing him so desperately with offense that he can’t handle incoming damage and Julian doesn’t have a way of taking the pressure off him.

As for the video, it helped me get a better understanding of how to play Julian and Tai off of each other. In particular, using Signal Flare to make people target Julian while he has Self-Sufficiency up. I’ve been able to get the third boss down to the point where he gives himself a buff, but I die pretty quickly after that. Either they dogpile Tai despite Signal Flare being up, they hit Julian with everything when his buffs are down and Tai’s berserk, or they stun one of my party members. Any of those is a death sentence for me.

The other thing is that I don’t understand enough about the rhythm of the game play. I don’t know how to avoid being put in a bad position, nor how to adapt if things go badly. If I get put on the defensive or just get a bad round of luck, it’s over for me. The bosses can beat me through attrition.

I’m threading too tight a needle managing status effects, power cooldowns, health, ammo, and TP. While also trying to account for boss patterns on top of that. If they didn’t have the ability to regenerate health or if my buffs lasted longer, I’m pretty sure I could make it.