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I’m really glad you liked it! :) For the post-processing, I used:

Bloom to make the lighting pop

Grain for a subtle pixel-art feel

Vignette to add some drama around the edges

Motion Blur so the cheese grab/release feels more dynamic

Color Grading, especially pushing the blacks a bit to make the contrast stand out

And a small bit of Lens Distortion

If you’d like the exact settings, feel free to hit me up!

Hi, I am new to unity so could you explain me how you added these effects. A video you used or a script would be helpful!