Pretty fun game, ended up doing a ranged build after quite a few failures. The enemies seem to get easier towards the end for some reason but at the final fight I just got outranged by a mile and couldn't do anything since the opposing archers had ridiculously high range. I feel like most builds don't cut it but after figuring out you can space out units a lot on the map the ranged build seems like the best since you can end up getting cheesed by catapults or 1 stack of guys with a billion buffs otherwise I also noticed the first battle sometimes I would face units with buffs or ones that already had an extra unit. I got soft locked 1 fight and had to concede since all the units were defensive /: the shield goblins and the peasants seemed like the worse units while axe mans and archers generally seemed like the best. The 50% movement decrease along with the increased attack speed seem very OP with archers since you don't want archers moving towards the enemy quickly so the decrease is very negligible. I feel like the only way you could beat those archers at the end is with counter death damage..... anyway its a cool game with a lot of different potential strategies but not for the feint of heart.
Hey Ilcante,
Thanks for trying the prototype and we are glad you enjoyed it! Did you manage to defeat the Fool King?
We agree with a lot of your comments and are working hard to fix some of the balance issues as well as building on the lore and depth of the world. We want to find the balance of it feeling a hard but fair game, so it is all the more rewarding when you get to take the title. However, as you say there are some more obvious metas at the moment.
Thanks again for taking the time to write a comment and we hope you come back and check out the upcoming updates!